Who uses Maya for water?
Sepehr raises some good points about Maya's handling of it's ocean shader, but the fact is, Maya is a more of a swiss army knife instead of a surgeons scalpel. Water, weather and other natural phenomena are so complex and random that it's hard to create the effect convincingly, and many still really on practical effects to create these.
Enter Scanline VFX. A European VFX company that cut hits teeth on films like Revenge of the Teenage Zombies and Bibi Blocksberg and the Secret of the Blue Owls has become a forerunner in water VFX.
Their reel for Siggraph 2006 really drives home what they are capable of delivery entirely in CGI. The raging sea storm in 300? Scanline Flowline VFX.
Sepehr can dissect their ocean shader. This clip (and others) can also be seen on Scanline's site.
http://www.scanlinevfx.com/index.html
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