Wednesday, October 17, 2007

Real Flow - leading in fluids

I must agree with Wyatt that, yes, Maya Fluid effects are Swiss army knife but the principle behind displacement is used in much more advanced fluid packages as well. I used ocean shader to show how displacement is used in action to come up with decent imagery with what we have on hand at USC. While Fluid effects can have real dynamics and interaction with other objects/characters within the scene, it is true that Maya Fluid is not the best tool available on the market. It is Next Limit Real Flow software that is the leading in this arena (Every kind of fluids but clouds) but unfortunately we don’t have access to it at USC. Here are samples done with Real Flow:








Here is the link to see the reel:
http://www.nextlimit.com/realflow/img/videos/realflow_showreel2007_externalsonido.html
It is really interesting.


It is also interesting to note that although Real Flow was originally a Visual effects tool, a program called Xflow is derived from it which is for scientific and engineering visualizing.
Here is a link to Xflow:
http://www.nextlimit.com/xflow/index.htm

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