Monday, October 8, 2007

Displacement in Ocean Shader

It’s interesting to know that Maya ocean shaders also use Displacement but it is not kind of “True Displacement” as it can be done with PRman or recently Mental Ray. So basically surface is not going through smart Tessellation or “Micro Polygons” here. It is some kind of Uniform tessellation that is applied to whole surface.

Here is an example:




Example 2:



Here we can see that there is actually no smart micropolygon creatation by noticing that a uniform tesselation is applied to the whole "ocean object":







We hope that in future versions of Fluid effects they will use micropolygons to enhance rendering time and resources needed to come up with such effects.

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