Wednesday, January 2, 2008


endorphin is the industry's first Dynamic Motion Synthesis software.At the heart of endorphin are its Adaptive Behaviours, which - unlike animation data - are completely interactive. With Adaptive Behaviours, 3D characters essentially animate themselves. Move two Football players close to each other and one will automatically tackle the other one, realistically trying to grab hold of his legs and bringing him down .
Or not. It really is up to you. endorphin allows animators to direct scenes in real-time in a way they have never been able to do before. You can change parameters or change behaviours and see the results instantly on the screen in front of you. When you're done, export animation data in one of the many formats, ready for use in your game or VFX shot.

See the demo here:
http://www.naturalmotion.com/endorphin.htm

It is a very expensive product at this time. Something like 10k for commercial license. I hope they will soon imlement something like this in Motion Builder. Overall, I have not understood what this software has that Massive does not have.

Friday, December 14, 2007

9 Laws of Physics that DON'T apply in Hollywood

http://www.neatorama.com/2007/03/06/9-laws-of-physics-that-dont-apply-in-hollywood/

Tuesday, December 11, 2007

Computer Scientist Reveals the Math and Science behind Blockbuster Movies

http://news-service.stanford.edu/news/2007/april4/fed-040407.html

"The simulation of gases, liquids and combustion for scientific reasons quickly translates into the ability to make animations of smoke, water and fire," Fedkiw said. "Similar statements hold for soft biological tissues, muscles, fractures and other solid material problems. Once the scientific numerical simulations are worked out, interesting animations can be made shortly thereafter."
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Ron Fedkiw
Associate Professor Ron Fedkiw uses computational physics to model the human face for virtual surgery applications

Associate Professor Ron Fedkiw uses computational physics to model the human face for virtual surgery applications. Fedkiw received a Packard Foundation Fellowship for simulations of humans.



Sunday, December 9, 2007

Science Lessons from Hollywood flunk out



http://blogs.earthsky.org/lindsaypatterson/bizarre/082063/science-lessons-from-hollywood-flunk-out/

Phil Plait's website (I think I posted this in an earlier blog, but here it is again)

http://www.badastronomy.com/

Visual Communication in Dentistry

http://www.adobe.com/digitalimag/pdfs/DrMartinez.pdf
from 2005

“Thanks to digital imaging and Adobe Photoshop, patient planning and treatment are more advanced and precise than ever,” says Dr. Martinez. “Instead of relying solely on X-rays, plaster casts, and written notes, I can communicate visually with dental labs and patients. The result is more precise treatments, and more satisfied patients.”

Hollywood Math and Science Film Consulting

http://www.hollywoodmath.com/

Hollywood Math and Science Film Consulting will ensure that the technical details and jargon in your script sound believable, whether they be mathematical, scientific, or medical. We will ensure that the backdrops in your scenes—the writing on the blackboards, the equipment in the labs—look realistic; that your universities look like universities and your academics act like academics. We have mathematicians, scientists, and physicians to serve you, and we have contacts in academia all over the world to assist us.We at Hollywood Math and Science Film Consulting don't want to destroy the fantasy of films. We can enhance your film's production design by guaranteeing the authenticity of its setting and that of your props. We can also provide the research relevant to and required by your project to ensure a credible and compelling storyline.In short, we will see that your script sounds right without affecting or undermining your story.

Societies

Visual Effects Society
http://www.visualeffectssociety.com/
The Visual Effects Society (VES) is a non-profit professional, honorary society, dedicated to advancing the arts, sciences, and applications of visual effects and to improving the welfare of its members by providing professional enrichment and education, fostering community, and promoting industry recognition.

Motion Capture Society
http://www.motioncapturesociety.com/
MCS intends to become the most respected and accessible global organization for creative motion capture professionals. MCS will support motion capture professionals at every level by offering a range of services to connect, inform, educate and promote, by celebrating achievement, excellence and innovation in all aspects of motion capture.