Wednesday, January 2, 2008


endorphin is the industry's first Dynamic Motion Synthesis software.At the heart of endorphin are its Adaptive Behaviours, which - unlike animation data - are completely interactive. With Adaptive Behaviours, 3D characters essentially animate themselves. Move two Football players close to each other and one will automatically tackle the other one, realistically trying to grab hold of his legs and bringing him down .
Or not. It really is up to you. endorphin allows animators to direct scenes in real-time in a way they have never been able to do before. You can change parameters or change behaviours and see the results instantly on the screen in front of you. When you're done, export animation data in one of the many formats, ready for use in your game or VFX shot.

See the demo here:
http://www.naturalmotion.com/endorphin.htm

It is a very expensive product at this time. Something like 10k for commercial license. I hope they will soon imlement something like this in Motion Builder. Overall, I have not understood what this software has that Massive does not have.

2 comments:

iandallas said...

Yeah, Endorphin looks amazing.

There are a couple of video games in development that are using the real-time version of this tech, Euphoria, most notably Star Wars: The Force Unleashed.

There's a video about the game's tech on YouTube (the Euphoria part starts about 2 minutes in).

Sepehr Dehpour said...

That's really interesting. I guess the animation made with this tool is not realistic enough to be used in movies yet but it is good enough for games. But MIL has used it in ths commercial: Beer