Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, September 29, 2007

Massive - first impressions!

I just started to do some tests with Massive and read the tutorials. I must say that it is much more technical than what we had been told about. After working with it for several hours, I see that I have to get back to my math books to read about Fuzzy Logic again. Massive is all about Artificial intelligence and Fussy Logic is the way to go. Just look at the picture to see And gates and other stuff in compacted form!


And here is the AI diagram for sitting and standing part:

It's much more complicated than I had imagined!

Wednesday, September 12, 2007

Future of Animation and Visual Effects

Theory: The animation and visual effects tendency is towards smaller organizations, and eventually individuals to make feature films; Films that soon might be possible to be made easier and more economical than the ones which employ real actors/environments.
As time passes and technology improves, new tools are being made every day that enable artists to work more efficiently and get the end-results faster and easier. A scene that could have employed 20 people to work on a few years ago, might be done individually today. Every year the number of CG-featured movies is increased. More and more movies employ computer generated characters and environments instead of real ones; Characters and environments that even a trained eye might get confused by watching them wondering whether they were computer generated or real. Will there be someday soon that the majority of characters/environments are computer generated instead of real?