Quick article about the history of scientific visualization:
http://www.artn.com/bibliography/003_006_educom.html
excerpt:
During the Renaissance, popular belief held that the visual study of nature could, in fact, reveal the hidden laws of nature. This prompted da Vinci and other artists to look beneath the surface of the skin and to record the anatomy in detail. This was quite a revolutionary idea at the time. Artists and scientists began working together to create books -- anatomy and botany books -- and new disciplines were thus created that are still important tools for physicians and scientists today. This philosophy -- that you visually study nature to reveal the hidden laws of nature -- was developed by Renaissance artists and scientists, and it set the stage for the scientific revolution. Galileo developed the scientific methodology of visually and objectively recording data that may lead to the formation of hypotheses, having one's peers test these hypotheses, and eventually forming a scientific theory. This is how scientists still work today.
Friday, December 7, 2007
"Top Scientific Visualization Research Problems"

Dr. Christopher R. Johnson
In IEEE Computer Graphics and Visualization: Visualization Viewpoints, pp. 2--6. July/August, 2004
Scientific Computing and Imaging Institute at the University of Utah
"Scientific visualization as currently understood and practiced is still a relatively new discipline. As a result, we visualization researchers are not necessarily accustomed to undertaking the sorts of self-examinations that other scientists routinely undergo in relation to their work. Yet if we are to create a disciplinary culture focused on matters of real scientific importance and committed to real progress, it is essential that we ask ourselves hard questions on an ongoing basis. What are the most important research issues facing us? What underlying assumptions need to be challenged and perhaps abandoned? What practices need to be reviewed? In this article, I attempt to start a discussion of these issues by proposing a list of top research problems and issues in scientific visualization."
http://www.sci.utah.edu/stories/2005/spr_visproblems.html
Thursday, December 6, 2007
COSI

Last time I was home I stopped by our science center COSI (Center of Science and Industry) in Columbus, OH. It's a wonderful place for hands-on science experiences (there's the California Science Center just south of USC campus as well) and they had a traveling animation exhibit: http://www.cosi.org/visitors/exhibits/animation-ex/
They had a bunch of down-shooters set up to do your own frame-by-frame stop motion animations. There was a 'foley' room, a digital station, an area to make flipbooks, and even a few volumes where you could place yourself into animated scenes in realtime (even one that did bullet-time motion). There were signs all around explaining the techniques as well taking you through the history of animation.
sponsored by Cartoon Network
This is the current technological exhibit: http://www.cosi.org/visitors/exhibits/WOSU/
about the art and science of television production.
FOSS
This isn't related to VFX, but throughout this blog a lot of my focus has been toward science and education. How has science class evolved since my days of elementary school? What efforts are being made to engage the students and hold their interest in the topics? How are the teaching strategies of science class evolving with technology?
I came across the FOSS science curriculum (Full Option Science System) which has been officially adopted by the California State Board of Education http://www.fossweb.com/CA/
It is a program that supplies technological resources and encourages teachers to incorporate those into the curriculum, while maintaining state educational standards. Some of these technologies are computers in every classroom, with the teacher station having 'more power' and maybe a DVD station, cordless microscopes, etc.
Activities are catagorized by grade level available for parents and teachers.
I came across the FOSS science curriculum (Full Option Science System) which has been officially adopted by the California State Board of Education http://www.fossweb.com/CA/
It is a program that supplies technological resources and encourages teachers to incorporate those into the curriculum, while maintaining state educational standards. Some of these technologies are computers in every classroom, with the teacher station having 'more power' and maybe a DVD station, cordless microscopes, etc.
Activities are catagorized by grade level available for parents and teachers.
Tuesday, December 4, 2007
USC Vector Journal
Vector: Jornal of culture and Technology in a dynamic vernacular
Vectors maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence. As such, the journal speaks both implicitly and explicitly to key debates across varied disciplines, including issues of globalization, mobility, power, and access. Operating at the intersection of culture, creativity, and technology, the journal focuses on the myriad ways technology shapes, transforms, reconfigures, and/or impedes social relations, both in the past and in the present.
http://www.vectorsjournal.org/
It's a very interesting journal. Most of the projects are interactive and some of them are scientific visualization.
Vectors maps the multiple contours of daily life in an unevenly digital era, crystallizing around themes that highlight the social, political, and cultural stakes of our increasingly technologically-mediated existence. As such, the journal speaks both implicitly and explicitly to key debates across varied disciplines, including issues of globalization, mobility, power, and access. Operating at the intersection of culture, creativity, and technology, the journal focuses on the myriad ways technology shapes, transforms, reconfigures, and/or impedes social relations, both in the past and in the present.
http://www.vectorsjournal.org/
It's a very interesting journal. Most of the projects are interactive and some of them are scientific visualization.
Saturday, December 1, 2007
Beowulf
Catalina Island - Visualizing Science project
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